Monthly Archives: November 2011

Scott Pilgrim Versus The World: The Game

Let me get this out there: in Scott Pilgrim vs. the World: The Game, you’re gonna fight The World. From pixelated Toronto to pixelated Subspace, it’s Go Time. A love letter to beat-em-up gaming complete with button-mashing and trash-can-throwing combat, this is River City Ransom for your hipster friends: eat sushi to boost stats,bass-battle a vegan for the right to date a chick with Technicolor hair and fill a couch with three buddies while chiptune musicians Anamanaguchi and Victoria artist Paul Robertson (see: this insane thing) send everything from errant robots to vicious half-ninjas your way. Oh, and couch-surf you will: with crazy, grinding difficulty and the omission of online play, Pilgrim wants you on that couch with Sex Bob-omb + Ramona. This is a gaming anachronism. This is old-school game design with the guts to be stubborn.

So fight, Scott Pilgrim. Fight.

A-

Originally published in The Peak, September 2010. 

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Ready? Here we go.

Holy smokes. It finally happened – there is a thing on the internet, and it contains text that I wrote.

Crazy, right? Even I’m surprised that this thing is here.

No time to waste! Let’s get started, then.

Up first: all the content I produced for SFU’s fine, adorable, and friendly newspaper: The Peak.

Anything that they publish, goes in here. Anything that you publish? Goes in here. Anything I think ought to have been published? You get the idea.

Now let’s all pretend we’re back in 2010, and my career as a Pundit of Entertainment is just beginning…

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