Author Archives: L.

Gaijin Games – Bit.Trip Runner

Remember Frequency and Amplitude? How about every artsy video-game critic’s favourite springboard, Rez? Those games immersed the player in a synesthetic experience, vastly prioritizing presentation and sensory stimulation over context. In doing so they achieved a singularity of design, uniting form and function (and tactility and audio-visual feedback) into a smorgasbord for the senses – spend time playing either and the veil of input nearly drops away, leaving only player and game in a strange, synesthetic union. Play any of them in a dark room with headphones on and you’re left with a startlingly pure experience, and one that later rhythm games like Guitar Hero struggled to emulate. Gaijin Games knows how it is: BIT.TRIP RUNNER drops right into place, swapping Rez’s Sci-Fi conceit for  Atari homage and adding in a healthy dose of absurd, unforgivingly difficult platforming for a startlingly fresh platforming experience.

Fourth in its series, BIT.TRIP RUNNER sure looks like a platformer: watching gameplay clips on YouTube, I initially came to the conclusion that it was a quirky and oddly-speedy homage to Pitfall, complete with pretty ambient techno music. Well, I was about half-right. What you can’t tell from the trailers is that BIT.TRIP RUNNER is on autopilot: yes, you’re controlling Commander Video, but he’s more than happy to sprint blindly to his death. Your job is to control his limbs: jumping, sliding, blocking, kung-fu kicking and springing your way past a litany of colourful, pixellated obstacles and enemies. It’s an on-rails platformer, in a sense – every level has a “right” path, with the odd fork over/under an impediment, and if you deviate, you die. Over and over, zapped back to the beginning of the stage, of which there are 36 (with corresponding bonus levels) over 3 worlds. Throughout those 3 worlds you’ll be dodging everything from errant UFOs, to flying balls of sewage, to hopping over outcrops of crystal and kicking piles of boxes in their boxy faces, and should you so much as poke a rock with your toe or kick when you should have slide-hop-blocked, you’re restarting. Again. Simple as that.

So BIT.TRIP RUNNER  is fussy – very, very fussy: it has a particular path, and you’re going to find it, or you’re going to ragequit. That’s fine, it injects each level with a sort of quick-draw puzzle element. Like the games whose Atari visuals B.TR pays homage, it rewards practice and repetition. In conversation I’ve likened these trial runs to learning piano: practice makes perfect, but of course the more you practice the more you’ll find ways to mess up sections you thought you had down pat, slowly driving yourself insane. It’s a satisfying sort of intense frustration, but the piano metaphor doesn’t end there: I’ll go on the record right here and say BIT.TRIP RUNNER is nothing without its music. Like its rhythm-game forbears, BIT.TRIP is not as it appears – Rez wasn’t a rail-shooter, Frequency/Amplitude weren’t reflex-testing tunnel-fliers, and BIT.TRIP RUNNER certainly isn’t a platformer.

Immediately upon launch, you’ll notice patron chip-rockers Anamanaguchi playing on the title-screen. Classy. Then, you’ll notice Commander Video’s little pixellated running-sound, then the blips and bleeps that emerge every time you dodge successfully. Then the expanding, electronic soundtrack that deepens and undulates every time you pick up the red floating cross power-ups. After about two levels, once you’re playing confidently, you’ll notice each of these elements synchs perfectly to each level’s background beat, forming an interactive sonic puzzle. BIT.TRIP RUNNER’s grand solution isn’t memorization, it’s a highly-tuned sense of rhythm – watch someone skilled play through a level, and a song emerges. Because the dodge-notes are random, the song changes slightly each replay, and each time you die the track carries right on without you (with Commander Video sometimes waiting for the downbeat to begin his run – a nice touch). BIT.TRIP RUNNER is, secretly, a very well-hidden rhythm game, and like all great rhythm games it is eventually synesthetic, the player’s inputs synching to its soundtrack to immerse the player fully in its gameplay. When it clicks, and the gorgeous (but limited) soundtrack kicks in, playing BIT.TRIP RUNNER is a beautiful aesthetic experience.

So I like BIT.TRIP RUNNER, it’s true. I’ve always been a sucker for games that prioritize style over substance, and that dearth of substance is occasionally noticeable here too. For one, its short – I’ve put in about six hours, and am on the second-to-last level, but I’ve been taking my time, trying for high scores and generally enjoying the aesthetic. It’s also brutally, at times apparently unfairly, difficult, though failure is always your fault, as the input is flawless (provided you’re working without lag). BIT.TRIP RUNNER demands nothing less than mechanical perfection, and for most players that’s going to take a very long time to develop – in a sense this helps off-put the limited amount of levels. There’s also effectively no storyline, and although exploring the rest of the series will likely remedy that issue, a little context to my hopping would have been nice. More problematic still is that like all great showmen BIT.TRIP RUNNER left me wanting more: more music, different tempos and sound-effects to play around in, more than three worlds’ worth of panoramas to explore. Its immaculately integrated sound-design might preclude user-generated content, but dangit that would be cool too. There’s no stylistic trap-door here that’s going to pull you in if you don’t dig the style either (check a trailer), but if you’re down for some hardcore arcadey action this Holiday season – and Super Meat Boy is a little too gross and cruel for you – you can’t go wrong with BIT.TRIP RUNNER.

8.0

Part 1 of my series on Humble Indie Bundle #4, available here until roughly the 27th. Pay what you want for five fantastic games and downloads of their soundtracks, DRM free, Mac/Linux/PC with Steam/Desura. Pay more than the average (currently about six bucks) for two additional games and soundtracks. The money goes to charity, so there’s no way to go wrong here: I urge you to do this.  

Originally published right here, December 2011. 

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Nightwish – Imaginaerum

Time for another album by that band, with the operatic female singer, with the mythological imagery, with the symphonic arrangements and the heavy-metal guitars! Evanescence! Okay, it’s Nightwish, but you get the joke – a band has to work real hard to make a case for itself in female-led symphonic metal these days. When it comes to bands like the two above, the similarities are multitude (though Evanescence technically beat Nightwish to the table by a year): female vocalist, heavy orchestra, operatic vocals, mystical imagery, and a penchant for power chords. The defining make-or-break difference, of course, is ambition: Nightwish is Finland’s most profitable musical export, they were a foundational influence to bands like Epica, they’re charged with crystallizing the female-led symphonic metal genre – in a real sense they helped open symphonic metal to a female audience (and girl vocalists!) without letting it suck. For their last two albums they’ve recruited Pip Williams – the noted orchestral director whom at this point might as well be a band-member – and while doing so mysteriously and ceremoniously dumped vocal powerhouse Tarja Turunen for Anette Olzon (at 40, six years her senior), to the chagrin of many a longtime fan. Imaginaerum is Olzon’s second album with the band, after 2007’s just-okay Dark Passion Play – which included one of the most epic female-led symphonic roller-coasters out there – but here on Imaginaerum she really hits her groove; to hear Metal Hammer tell it, this is Metal Album of the Year. To hear the sales figures tell it, Imaginaerum went double-platinum in Finland on the day of its release. High praise, indeed – so is Imaginaerum Nightwish’s finest hour, and symphonic metal album of the year? If you know what you’re getting into, and you don’t mind the odd timpani-drum or song about mermaids, it just might be.

For many, as on Dark Passion Play, Olzon’s inclusion is going to be the major sticking point of this album: Tarja was a vocal juggernaut, her super-operatic voice overflowing from tracks and helping to make Nightwish one of the most idiosyncratic symphonic metal bands out there (even while unbalancing a large part of their efforts). Some of that idiosyncrasy is indeed lost with Olzon, and at times her considerably more-conventional vocals do tend to take backseat on these tracks, at times lost in the bombastic choral and orchestral arrangements (when she isn’t thoroughly over-dubbed) – and this would be a huge problem if she didn’t recognize her weaknesses and tune her presentation accordingly. When Olzon connects, the results are absolutely some of Nightwish’s coolest moments yet: “Slow, Love, Slow”, of all things, was inspired by David Lynch’s Twin Peaks and emerges as a slithering bluesy romantic meditation (written by Audrey, we can only assume). “Storytime” is almost an homage to their old ways, stomping out of the gate accompanied by Nightwish’s trademark power-metal riffage and an orchestral arrangement that vaults Olzon’s multi-tracked love-letter to Literature into Imaginaerum’s obligatory Finnish chart-topping single, and features a poppy chorus the likes of which Tarja could never have brought us (with a video that begs us not to take them seriously). “Taikatalvi” gives us exclusively male vocals in Finnish, a rarity and a lullabye (and a Moomin tribute) whose orchestrations are subtle and beautiful. When Imaginaerum falls into place, as it often does, it reveals itself as Nightwish’s most thematically and instrumentally confident work yet.

Speaking of cohesion, would this be a Transylvanilla review if Imaginaerum weren’t a concept-album? Of course not: loosely (or tightly, if you ask the band), Imaginaerum is the story of a dying composer imaginatively reliving key moments of his life, which was apparently a Tim Burton film. That isn’t a dig or a joke either: Imaginaerum really is an upcoming film (by “The Islander” director Stobe Harju), and the band has expressed its heavy reliance on a trifecta of influences including Tim Burton, Neil Gaiman and Salvador Dáli (let’s call this The Holy Gothic Trinity, eh?). These influences do emerge as well, with Pip Williams’ Elfman-tinged orchestrations doing an fantastic job of bringing life to the otherwise now-generic Nightwish formula of blasting horns and choral refrains – in fact, the bonus disc contains nothing but his orchestrations. It stands handily on its own, too – for Tarja devotees, the bonus disc may prove a far superior album. Good luck actually following the storyline (they swear its in there!): lyrically this is very much a Nightwish album, all magic and fantasy and imagination, and I can’t say that even after several listens any track is jumping out at me lyrically the way “The Islander” did back on Dark Passion Play, though their dabbling in intertext certainly appeals to me. Despite this, some tracks still jump the shark entirely – the 13-minute “Song of Myself” is, as my significant other described it, “an abomination and an insult to Walt Whitman,” and while I might not completely agree, it certainly positions itself as an homage (to the point that some are confusing it for a read-through of the famous poem itself). Sadly, if you know Whitman, it entirely fails to stand up under close lyrical inspection. Mind, if you don’t know Whitman (or ignore the reference) at thirteen choir-filled moments it certainly positions itself as the album’s apex, and is at this point prototypical of their style (which means good). Like all Nightwish releases, Imaginaerum stands up for itself most effectively when it’s shoving power-chords under its enormous orchestral, folk, and mythological influences, which thankfully it does on every single track.

So, is Imaginaerum Nightwish’s greatest work? Does it deserve Metal Album of the Year in a world where bands like Agalloch and Amebix exist to make music? Well, not necessarily. Make no mistake, Imaginaerum is Nightwish’s most musically diverse entry yet, to the extent that Pip Williams was given free license to craft this for the album’s closer and came up with a practically Disney orchestral sing-along of every track on the album (beautiful, silly). Speaking of Disney, like much fantasy and mythologically-entrenched work, it can be very hard to take Nightwish seriously, especially during their more heady narrative moments or when you find out they inked an endorsement deal with a Disney Comics Magazine to promote the album’s most potentially pretentious and boring, poppy track, “The Crow, The Owl and The Dove”. The extensively fantastic lyrics (in the fictional sense) can be exhaustive and occasionally threaten to fall flat on their mystical faces, as on the power-metal “Last Ride of the Day”. If you’re a big Walt Whitman fan (or a scholar), you’ll need to acquire the orchestral mix of “Song of Myself” and swap it into the album’s playlist to retain your sanity. As with all Nightwish work, Imaginaerum is over-the-top, bombastic and carries very little of what might pass for subtlety. Then again it’s Nightwish, dammit, and whether or not this is a problem for you will depend almost entirely on whether or not you wish Evanescence would be more fantasy-oriented, more sensory-overloading with their instrumentals, and whether or not you can stomach anyone but Tarja (the-vocal-Atom-Bomb) on the mic.

If, as a listener, you don’t approach Nightwish just so, you’re going to laugh it off as poppy faux-literature – which is fine, as the entire symphonic metal genre seems to labour under that yoke. Yes, they’re a new band now, and that turn is going to be a bit jarring to anyone that disliked or flat-out avoided Dark Passion Play; Nightwish isn’t Tarja’s house any more, and hasn’t been for six years. If, however, you’re prepared to listen to what might be Nightwish’s most ambitious, thematically cohesive and orchestrally exciting work yet, then yes, there’s a very good chance you’re going to love it. You’ll probably even give it Symphonic Metal Album of the Year. Take Imaginaerum at face value, remember it’s alright to have fun with your fantasy tropes and your fantasy music. There’s nothing wrong with re-reading The Golden Compass or Bay Wolf while you’re at it. Pretend you’re a wide-eyed kid again, that things like snow-covered crows’ wings and a number called “Turn Loose the Mermaids” don’t have to be condescending or hokey. Christmas is coming, and fantasy just seems to fit the mood: if you aren’t religiously inclined (or are symphonic metal inclined), let Nightwish dethrone Trans-Siberian Orchestra as your twinkling Festivus music this year. They’ve worked hard, they’ve earned it.

8.5

Editorial note: Yes they’re a guilty pleasure. No, it isn’t my favourite Nightwish album. “Oceanborn” is, duh. This doesn’t come out in North America until January 10th, 2012, so don’t go looking for it on store shelves. How did I get ahold of it, you ask? Haahaha Vancouver is in Finland, silly. Hyvää joulua!

PS. You and me? We’re seeing this movie when it comes out. 

Originally published right here, December 2011.

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Uncle Acid & the Deadbeats – Blood Lust

So I spent this last weekend participating in the free three-day trial of Killing Floor. Whatever notions you might have about a game called Killing Floor are significantly more nuanced and thematically complex than Killing Floor itself, I promise you. This is a game whose average gameplay-session runs to the tune of “Oh look! A zombie. You have shot him; you are in a haunted barn. Now you’re petting the cat. Another zombie! Try and shoot him while calling your girlfriend, or eating some corn chips for the extra challenge!” – they were thought-provoking times, indeed. Yet I found myself drawn to modest Killing Floor, the first-person shooter in a very long and proud history of FPS’s, doing exactly what it loved to do and doing it to the full extent of its slight ambition. I ended up playing a number of hours, hitting a groove, dropping those zombies like it meant something, man, and by the time the trial ran out I was bored and satisfied and moved on with my life. Looking back, though, I sure wish I’d had Blood Lust for my soundtrack.

I’d never heard of Uncle Acid & the Deadbeats before the other night, when Ryeburg pulled through with the weekly metal reconnaissance, predicting jazz and doom (in that order). As luck would have it, this is only the Cambridge startup’s second full-length (after last year’s Volume 1), and they’ve been hard at work perfecting how best to channel Black Sabbath into psychedelic sludge while making the whole thing sound like the soundtrack to some forgotten 70’s horror-exploitation flick. Who knows – maybe they even used broken amps and fuzz pedals to record in a haunted barn or something. Oh wait. Yes, Blood Lust really is the concept-album tale of an insane and sadistic drug-addict – whom apparently hunts a witch and then finds the devil – recorded in a spooky slaughterhouse by men with broken equipment: perhaps subtlety and sophistication aren’t Uncle Acid’s strong points. What is amazing, though, is how damn good they make it all sound.

Uncle Acid & the Deadbeats are revivalists at heart, churning up a blend of heavy, sludgy riffs into a blues chug that only ever slows down once, for “Curse in the Trees” (before the oddly pretty bonus track). Lovingly gathering the majority of their cues from early Black Sabbath, Uncle Acid makes doom metal, taking its time, plodding through a psychedelic cloud, their eerily high-pitched singer cutting something like a corrupted falsetto wail through the fog-machine haze. His lyrical themes wander from murder to witch-hunting to drug-laced murder again, and by the time the group closes out “Death’s Door” (the second track) you’ll already have formed a staunch opinion on their musical direction. Likewise, you’ll also have an informed opinion of what the rest  of the album sounds like: as with so many revivalist groups, luxuries like significant track variety are likely to emerge later down the line (notable exceptions being the aforementioned the crawling, menacing “Curse in the Trees” and bonus “Untitled”). There’s a storyline here too, but you won’t catch it on your first listen – and that’s perfectly okay. What you will catch is crunching and hypnotic riffs, echoing 70’s-style guitar solos (with the appropriate grain filter) and vocal harmonization with enough texturing and density to really sink your teeth into (bad joke, I know).

Blood Lust, like Killing Floor before it, knows exactly what it wants: as the proposed soundtrack to a 70’s exploitation flick that could never be, it functions brilliantly. As an extended homage to Black Sabbath, doom metal, and seemingly more recent progenitors of revivalist classic-metal like The Sword, it’s a love-letter, and quite a good one, avoiding the dead-boring copycat antics and posturing of so many other revivalist bands. Blood Lust stands quite handily on its own too, with its conceptual lyrical components uncomfortable and descriptively vivid enough to withstand critical readership, and its chillingly unique vocal ticks handily setting it them apart from its multitude peers. Like humble Killing Floor, Blood Lust slides really nicely into its groove, and while it is a bit low on ambition – tracks can be repetitive, and some run long – the final bonus track (“Untitled”) drops a tantalizing hint of what the Cambridge creeps are capable of in the long-term. For now, though, I think I can start stockpiling music for next year’s horror-movie season: Uncle Acid & the Deadbeats fulfill their promise in spades. Someone get Rob Zombie on the phone.

8.0

Originally published right here, December 2011. 

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